Raiden (Sky Circuit)
CardSorting/raiden
Benchmark repository for long-horizon agentic development with Hermes, JoyZoning and JSDP
Raiden is a benchmark repository whose description says it tests long-horizon agentic development with Hermes, JoyZoning and JSDP. The README documents the project that came out of it, Sky Circuit, a complete C++17 and raylib mobile-first arcade shooter.
What Raiden (Sky Circuit) does
The repository description frames Raiden as a benchmark of long-horizon agentic development using Hermes, JoyZoning and JSDP. The README does not explain the benchmark method or say which Hermes product was used, so the visible content is about the finished artifact: Sky Circuit, a local C++17 game built on raylib.
Sky Circuit is a 480x640 vertical shooter with touch, mouse, keyboard and gamepad controls and auto-fire weapons named Vulcan, Plasma and Missile. Its authored route, Route Vantage, runs from an opening sweep through a safe lane, a bonus parade and a boss called VANTAGE-9. The game includes a tuning screen, a persistent high-score table saved to highscores.txt, procedurally generated chiptune audio and an attract mode driven by a dodging AI. It builds with CMake, and the first configure may fetch Raylib 5.5. The README calls the work a compact mobile arcade route rather than a campaign or content platform.
Key features
- Complete C++17 and raylib vertical arcade shooter with a 480x640 playfield
- Touch, mouse, keyboard and gamepad controls with auto-fire
- Three weapons, bomb button and powerups
- Persistent high-score table and tuning screen
- Procedural chiptune audio generated in code
- CMake build for macOS, Linux and Windows
When to use it
- Inspecting a full game produced by an agent-driven development benchmark
- Using it as a reference artifact when comparing long-horizon agent runs
- Building and playing the arcade shooter locally
Who it is for: Researchers and developers interested in examples of long-horizon agent-built software.
How it fits with Hermes Agent
The repository description names Hermes as part of the benchmarked setup. The README does not describe how Hermes was used, so treat the link as indirect.
How to install Raiden (Sky Circuit)
These commands are copied from the project's README. Check the repository for the latest steps before you run them.
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -jRequirements: CMake and a C++17 toolchain; the first configure may fetch Raylib 5.5
Note: The README documents the game and does not explain the benchmark method or how Hermes was used.
FAQ
What is Raiden (Sky Circuit)?
Raiden is a repository described as a benchmark of long-horizon agentic development with Hermes, JoyZoning and JSDP. Its README documents Sky Circuit, a C++17 and raylib arcade shooter.
Does Raiden (Sky Circuit) work with Hermes Agent?
It is not a tool for Hermes Agent. The repository description mentions Hermes as part of the benchmark, but the README does not explain the setup, so check the repository history for details.
How do I build Raiden (Sky Circuit)?
Configure with cmake -S . -B build -DCMAKE_BUILD_TYPE=Release, then build with cmake --build build -j and launch ./build/sky_circuit on macOS or Linux.
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